package
{
	import flash.display.Sprite;
	
	import gal.game.core.GMain;
	
	[SWF(width="640", height="480", backgroundColor="#FFFFFF", frameRate="24")]
	public class Main extends Sprite
	{
		
		// 构造函数
		public function Main()
		{
			addChild(new GMain());
		}
	}
}